I decided to go back into MAX open up the mesh with no rig and texture it using the sub divisions like I had originally tried first then put the rig in afterwords, with the help of Steve and the other two members in my group. For some reason it worked this way round and here is how it looks:
I also managed to get the health bars completed using flash and a little bit of tweening to get Tom's health to go down when he gets hit:
Here is how it will look when it is stretched to the right size in final cut:
and the sound track, I sat with one of my friends and he created a track tailored to the needs I had. I am now just waiting to get the finished file with out the health bar and sound so I can incorporate them into it using final cut pro.
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