This week I was mainly focusing on sorting out the envelopes of the character, with the guy now being in a Tpose it was a lot easier but still took a lot longer than I had hoped. after a lot of messing about I managed to get it up to this standard:
After this I Attempted to get some colour onto the character, this did not go well. First I tried making a texture that had several sub divisions, so his trousers could be a different colour to his skin etc. When I tried to render this out for some reason only his trousers stick to the biped but the rest of his body stays still, extremely annoying and I have no idea how to fix it so I started looking into UV mapping but because the file is so big it is too hard to see what you're looking at with the map and 3DS MAX starts too lag. I started looking into other programs like blender and zbrush to see if I could solve this problem. Despite trying trying and trying again I couldn't get to grips with the UV mapping on a mesh this complicated and with so many dodgy polygons. I am going to wait until the next tutorial with Steve to see if I can get some help.
I have also started looking at sound effects and a theme song to be running in the background of the action. I also did a bit of research into the health bars and what they should look like;







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