This week I ran into a bit of a problem when I tried to insert the 3D character into 3DS MAX, the face count of the character was a little over 3million and obviously MAX was running incredibly slow, that is when it wasn't crashing. I tried using the reduce tool in sculptris but it was simply taking far too long so I had a look around to try and find a better solution and I stumbled across a program called Mesh Lab and this allowed me to choose the number of faces I wanted the mesh to have rather than pretty much doing it one at a time so I managed to get the face count down to about 60 thousand and MAX seems to run it fine, obviously some of the quality was lost but it still looks good and even if it didn't I wouldn't have a choice because it needed to be small for it to run in MAX. Here is how it looks before the faces were reduced:
and after:
After opening the character in MAX I Dragged a biped in and in figure mode I moved and resized the biped to fit in the mesh. After this I put a skin modifier onto the mesh and added all on the bones from the biped, now if I move the biped the mesh will follow it.



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